WORLDBUILDING

WELCOME TO GRIMPORT

THE HEART OF INDUSTRIALIZATION

Grimport is one of the twenty-one counties located in the state of New Rosea. Although not the richest county, Grimport is second in size only to Ripstead, and is an essential part of New Rosea history that has been defining politics and technological advancements of the entire state ever since the late 1800s. Within Grimport, there are seven specific cities: Grimport City (the main, downtown area closest to Ripstead where most of the exists are), Willow (the largest suburban area located in the very middle of the island), Calamity (the smallest, woodland part of Grimport known for the sizable hillside looming over New Rosea), Gloomside (the most populated urban area near the Grimport center where most high rise buildings are), Low Spirit (shoreside, mostly known as the factory neighborhood and a docking station) and Dolour (the outskirts of Grimport used as another docking point and by far the most dangerous city of all). Grimport itself was an industrial island where most American ships passed by apart from Rueport and Ripstead. It’s located next to Utana Gulf (one of the longest existing gulfs), and was mostly recognized as an industrial part of New Rosea, one with far too many corrupted businesses and unregulated factories.

Grimport started off as a place for the working class of Ripstead to stay in as the first factories were being built during the Industrial Revolution. Essentially, it was a Ripstead neighborhood, isolated from the urban areas. It was never meant to be a city, let alone a county, yet grew exponentially over the following century until it was finally recognized in 1880. Grimport was the lifeline of the state, but one that New Rosea often treated like an expandable asset without appropriate infrastructure support. A lot of the county officials were wealthy factory CEOs that did not care for the wellbeing of workers, rather focusing on the efficiency of their factories. This led to poor development in nearly every other area in order to cut budget corners, and New Rosea allowed it.

Since it was never meant to be a county, Grimport's entire transportation infrastructure was based on traveling from factory to factory and back to Ripstead. It was filled with roads any factory owner built as they pleased without the care of New Rosea officials, leading to pathways that typically went in endless circles and created an urban maze. Utilities were a specifically catastrophic issue in Grimport, especially water supply that was practically completely unregulated. Because the entire county was built freely by layman citizens, the water canals were located where they could easily turn the city into a flooding hazard, which happened quite often. This was especially horrible for all the buildings that were structured underneath the road-levels and sea-levels as they typically had open sewers right next to their windows. Environmental infrastructure was completely ignored until the mid-20th century, as was the housing and development situation.

This neglect of the governing officials led to unregulated structures that any person could at any point modify to their own liking, even if the modifications turned out to be a public hazard. Similarly, the phone lines and electricity were never meant to be a part of Grimport aside from the factories. Once people stopped moving out of the city, it led to individuals installing their own wires. This eventually resulted in a creation of an unsightly web of exposed wiring, cables and pipes, nearly entirely blocking out the sky in some older areas of the seven cities. There wasn't a single building in Grimport that was not built with a tilt at the very least as most of them were built around, inside and on top of the old, abandoned factories. In essence, 70% of Grimport residents originate from factory workers-turn-squatters who simply remained in Grimport even after their specific factories had been shut down. Buildings were often crooked, stocked on top of one another in nonsensical angles, sometimes even build underneath the high roads with no protection.

In a lot of ways, Grimport seemed like a place one would create in some sort of odd, liminal nightmare. It was covered in illogically placed structures and almost seemed to mimic normalcy without fully knowing what it meant, either provoking incredible claustrophobia or intense megalophobia, depending on the part of the city, with nearly no exceptions.

Although closely related to Ripstead, Grimport always was and always remained a factory county, one the capital hardly cared about beyond the money it made for them. With different factories sticking out of the ocean and towering over most buildings, it was a dystopian place, and most parts of any of the cities aside from the factories were very poorly developed.

Because of the general neglect, corruption was an extremely common issue and, since the county was so poorly regulated, most of the New Rosea treated Grimport like a dumping ground for anything they wanted out of their own borders. Thus, whenever a certain person was causing issues in the capital, if they were to be protected, they were often sent to Grimport with an expectation that no one would object such decisions. Crime was almost as prevalent in government institutions as it was among outskirt gangs, leading to a very hostile and unsafe environment.

Willow Estates was a suburb in Willow city, in the very middle of the Grimport County. It was a neighborhood mostly populated by the middle-class to upper-middle-class citizens and most nature-based, moderately populated area in Grimport. Willow city in itself was quite far away from any factories due to its location, as most factories were built closer to the shore, and Willow Estates was no different. It was a home to many types of plants, elms, oaks, and a large amount of willow trees, as well as many species of birds, hedgehogs, and even an occasional fox or an elk if they happened to venture out of the forests in Calamity that bordered the city. One of the often seen bird species around the Estates specifically were crows, which certain mean-spirited neighbors loved to call the physical manifestation of the evil energy Rick brought along when he and his family moved there. This fact remains unproven, but Rick did, in fact, make crows a predominant species by continuously feeding and befriending them until they recognized his house as their own nesting grounds. Willow was otherwise known as the area with many beautiful, old houses and various parks, very popular with young families and elderly people who wanted to get away from the chaos that was the urban side of Grimport. 

Willow was one of the rare Grimport cities that had a smaller residential area established before the industrial revolution and, due to the nature and isolation, it was often settled in by the wealthier class. Unlike the rest of Grimport, it often had legal structures built upon it that people could either buy or rent, unlike the squat apartments the majority of Grimport was known for. The houses for sale were incredibly difficult to come by, though, and often had hefty prices attached to them due to their history and rarity.

Willow Estates was the main residential area located in the middle of Willow. During the first decades of industrialization of Grimport area, Willow Estates was mainly a home to CEOs and different leading figures who had the budget needed to separate themselves from the factories they were building, turning the area into a gated community by the beginning of the 20th century. By the early 1950s, Grimport wasn't nearly as prosperous as it was during the Industrial Revolution, and the gated communities were largely left open for anyone to move in. It remained one of the most peaceful communities in the entire Grimport for decades to come, and was widely known as a place where people typically didn't even need to lock their doors. The crime rates were incredibly low, and the residents rarely had fences around their yards.

Loretta and Rick bought a rundown property in Willow Estates during the early 1960s, as this was Loretta's dream neighborhood growing up. They were still at the very beginning of their careers, so the abandoned house was as much as they could afford at the time. They fixed it up during the following couple of years, albeit quite oddly: their house was placed on a hill and had a strange, two/three story layout, depending on the side one looked at it from, and had a lot of strangely placed rooms, balconies and spaces in general, mostly because they both valued comfort over logical architectural placement. Over the decades, the house went from being quite like any other in the Willow Estates, a flowery, green space with a large backyard, to a bleak shell of its former self as Rick's mental health began to deteriorate. He was one of the rare people who put up a fence at all, yet his fence ended up being nearly seven feet tall, propped up on large, concrete blocks, with an anti-escape rods at the top. He bolted up the doors and windows, put up alarms and even installed security cameras at a certain point in his life, alienating the majority of his neighbors who thought this was an absolute travesty and a disgrace to a usually gorgeous, peaceful neighborhood.

New Rosea was a state located between North Pacific Ocean and the Utana Gulf (to the west of Washington), on the western side of the United States. It was located just at the Canadian border with the USA and a part of the peninsula New Rosea is located on continues into the Canadian territory. It was widely recognized by the beautiful nature, often romanticized and written about in books as woodland beauty and a rainy heaven. It was the main location to visit during the winter and late autumn to experience the grandiose Christmas celebrations the state was so well known for. The reality of living within the state was far from it, however, and the name Rosea was about as flowery and beautiful as the state gets, especially if one travels anywhere outside the state capital.

New Rosea consisted of twenty-one counties, all of which had a smaller number of their own cities. From biggest to smallest, New Rosea counties were: Ripstead (with Ripstead city as the capital), Grimport (industrial island), Lowdown, Appaland and Venality Lake (with two biggest lakes in the state), Aghaston, Revulsion Peak (The tallest and coldest point in the state), Wretchwood (forest islands), Wayward Islands, Rueport, Turpitude, New Woeboro, Ickville, Quaildom, Odium, Disgorgia, Lamenton (tourist destination island), Lower Vicissitude, Emesylvania, Upper Vicissitude and Burdensville (the smallest and the youngest county).

The capital of the state was Ripstead city, located inside the largest, highly developed county of New Rosea with a rich culture and history. Ripstead itself was regarded as the gem of the state and reaped all the benefits from other counties who were comparatively much, much poorer. The riches New Rosea was well known for concerned Ripstead County and capital only, while the rest of the counties and cities typically remained severely underdeveloped, unsupported and taken advantage of just to keep the prosperous image of Ripstead alive.

All counties except for Ripstead were mainly used as land for different factories and businesses while the infrastructure only really existed and worked within the Ripstead city itself. The cities in other counties were far worse off as the cities inside of the Ripstead County at the very least received financial benefits while the rest of New Rosea was treated like a wasteland and a place to dig for soil and materials needed to keep the factories up and running.

Because it was a generally mountainous region located close to Canada, weather within the entire state of New Rosea was often very unpredictable and unpleasant. The winters were quite harsh with temperatures often reaching below -5ºF (-15ºC) and lasting from early November to late February. Snow and ice were unavoidable, and there were usually weather alerts issued on a weekly basis during December. North of the state was specifically known to get over 80 inches (cca. 2 m) of snow per year, frequently causing power outages due to the incredibly badly handled wiring situation across the entire state. The rest of the year, apart from June and July that had up to a whopping 68ºF (20ºC) temperature at the most, summers were more akin to Autumn than anything else. It was quite a rarity to have a sunny day in New Rosea and the weather was nearly always cloudy and gray, followed up by frequent rainstorms and occasional hail.

Due to how horribly constructed the counties were, it was extremely windy, especially in Grimport, and the floods were a constant issue and a hazard across the entire state. The winds themselves were present during the entire year, shifting from severe gale during winters to humid, oppressive and rainy southern wind during the summers.

New Rosea Police Headquarters is one of the most controversial and influential parts of the New Rosea State government body. Though the police department started off much like any other US law enforcement department would, as New Rosea was starting to gain financial independence during the early Industrial Revolution, the counties that were created as a direct result of workers inhabiting areas that weren't meant to be inhabited weren't being seen as equals to Ripstead. They were essentially puppet counties that were only given crumbs of independence to allow New Rosea to become its own state.

Because New Rosea was a state with such a widespread industrial importance, the rest of the US turned a blind eye to some of the unconstitutional ways the governing was being handled. Most issues and crime that happened in New Rosea remained very enclosed and, as such an externally unproblematic state with a cluster of extremely powerful people in charge of it, there was little that couldn’t be overlooked.

The elections within the state were generally rigged and governing roles were always given to the most powerful CEOs of the local factories. They made up the entire governing body of New Rosea State until the end of Industrial Revolution when new generations began digging through undemocratic ways the state was being overseen. Seeing the rise in rebellion, the governors at the time lessened their suppression of independent parties and allowed some into the governing body, though the majority of the state government remained the richest class. The very first elected governor, selected by the common people without interference from the richest class was after the Grimport Revolution.

New Rosea Police Headquarters is one of the most controversial and influential parts of the New Rosea State governing body. Though the police department started off much like any other US law enforcement department would, as New Rosea was starting to gain financial independence during the early Industrial Revolution, the counties that were created as a direct result of workers inhabiting areas that weren't meant to be inhabited weren't being seen as equals to Ripstead. They were essentially puppet counties that were only given crumbs of independence to allow New Rosea to become its own state.

Because New Rosea was a state with such a widespread industrial importance, the rest of the US turned a blind eye to some of the unconstitutional ways the governing was being handled. Most issues and crime that happened in New Rosea remained very enclosed and, as such an externally unproblematic state with a cluster of extremely powerful people in charge of it, there was little that couldn’t be overlooked.

The elections within the state were generally rigged and governing roles were always given to the most powerful CEOs of the local factories. They made up the entire governing body of New Rosea State until the end of Industrial Revolution when new generations began digging through undemocratic ways the state was being overseen. Seeing the rise in rebellion, the governors at the time lessened their suppression of independent parties and allowed some into the governing body, though the majority of the state government remained the richest class. The very first elected governor, selected by the common people without interference from the richest class was after the Grimport Revolution.

The structure of New Rosea politics didn’t differ much from that of any other state in the US apart from the sheer power a governing body was allowed to have over its citizens, and while the situation certainly calmed down after the Industrial Revolution, things began heating up again as the numerous consecutive elections of Edgar Gallo as governor and attempt at evicting people out of the squats struck a chord with Grimport citizens specifically. Before the fall of the class-based government, the main rising worry came from the very force that was supposed to protect the city.

The New Rosea Police Department (NRPD) was state police entirely under the control of the elected governor. Unlike the departments in other US states, the county police (Grimport PD, Woeboro PD, etc.) did not hold much power, nor have much agency over the cities they patrolled. The general structure was seen as a potential problem by the rest of the US, but was left unchecked to appease the upper class.

— THE HEADQUARTERS — The police governing body located in Ripstead City that controlled all other departments, including all the county PDs who would usually have much more freedom to govern within their own borders. All county deputy chiefs were required by the governor to report and ask for permission before anything major could be done in any of the counties. This included, but was not limited to, financial management, lawsuits, department management, promotions, suspensions…

— NEW ROSEA POLICE DEPARTMENT — Umbrella name for the state police. In essence, every officer in New Rosea state was an NRPD officer, but all officers working outside of Ripstead County were also employees of their county police department. Nonetheless, they were considered state police and answered to the governor and the central Chief of Police. In case of any type of an emergency in any of the counties, the governor had the power to pull all officers across the state under his direct control and counties themselves had no say in the matter.

— COUNTY POLICE — Grimport Police Department, Aghaston Police Department, VLPD, LPD… every county in New Rosea had their own police department patrolling the streets and enforcing the law, though those departments were solely structural in nature and their agency entirely relied on the central governing body (Ripstead Headquarters).

The hierarchy within NRPD was likewise skewed in favor of Ripstead and the current governor. While similar to the rest of the United States, the key differences were primarily in the amount of agency each role had.

— GOVERNOR — The head of the state and, thus, the head of the police as well. The elected governor prior to the Grimport Revolution heavily relied on opinions and wishes of senators and mayors, who were all largely CEOs or otherwise owners of large New Rosea capitals. Governor had the ultimate say of what happens within the NRPD, even on a county and city level, and operated within the Ripstead Headquarters where his main seat was located. Because of the heavily centralized structure of the NRPD, the governor also had the power to turn the state police into a personalized militia to serve interests of the capital.

— CHIEF OF POLICE — The highest rank in chain of command below the governor (and, by extent, the rest of the senators, mayors, etc.). The police chief was responsible for overseeing all counties instead of just one as it is the case in other US states. It was a role designed as a “right hand” to the governor, or rather the person in charge of speaking in governor’s name and implementing their decisions, goals, and policies. They were in charge of approving of any organizational changes, staffing and training, which were all brought before the governor prior to any decision making. Essentially, they were governor’s mouthpiece and the professional person to bring governor’s ideas into reality on a county-by-county basis. They made sure everything was running smoothly and represented the NRPD before the state and county media. Chief of police was always chosen and put in place by the governor, so unlike lower ranks, the rank holder was often changed every election cycle (if a new governor was elected) to suit the new elected governor.

— DEPUTY CHIEF — Second highest in the chain of command and the head of the county police. Deputies were the last position that was acquirable via promotion alone and were chosen directly by the chief of police (with agreement from the governor). While deputy duties were mostly administrative, the lack of commander role in the NRPD, as well as lack of sufficient staffing and high crime rates, meant that any deputy often preformed the role of both a deputy chief, a commander, and a captain. They were often on the field, in active missions, and back in the office after their field work was done. It was, therefore, one of the most intense positions and often the one held to most scrutiny as deputies also attended Headquarters meetings and had to mingle the tricky territory between the wishes of their citizens/individual county department officers and the wishes of the chief of police/governor/governing body.

— CAPTAIN — Captains in NRPD were in charge of specific cities within a county and answered directly to their county’s deputy chief. They had limited contact with Headquarters (often just present for general meetings and other group events) but were directly assigned by chief of police with only possible recommendations by their county deputy. Captains were in charge of special investigations and other serious crimes, often working closely with the deputy chief on administrative duties and field missions. They supervised training facilities and officers of lower ranks, as well as coordinated emergency responses (highest emergency calls were always handled by deputy chiefs).

— LIEUTENANT — Lieutenants worked directly with captains and sometimes with a deputy chief (if they happened to be in the main city of that specific county). They were elected by the deputy chief and only sometimes elected by other city officers (allowed specifically in Grimport, Woeboro and Quaildom where deputies fought with Headquarters for democratic elections). Lieutenants, likewise to most other positions, are supposed to be a largely administrative function but are very present in the field. They supervise patrol officers and sergeants, oversee investigations, respond to major crimes (either on their own for events such as robbery, homicide and theft, or accompanied by a captain or a deputy chief for situations such as shootings, organized crime, mass murder…) They respond directly to the captain but often have direct communication with the deputy chief. They had no contact with Headquarters.

— SERGEANT — Elected by other officers in their unit, sergeants were tasked with supervising officers below their rank, reviewing and transferring reports, dispatching officers and training of probationary officers. They answered directly to lieutenants and captains and were often on the field with their officers.

— DETECTIVE — Directly involved with the court and crime scene investigations alongside deputy chief/captain. Unlike other ranks, they were a separate role that was tasked to collect evidence, interview witnesses, arrest suspects…

— OFFICER — General officers were trained within NRPD after schooling and usually worked as patrol, traffic officers, prepared reports, assist in any mission they’re called in for, arrest individuals, assist at the crime scene, accident sites… The training and hiring of new officers was one of the biggest argument starters between deputies and Headquarters as all the training and fairness of every single employment depended solely on the will of the governor.

Krasnogorod was a small city located next to the capital of Krylovgrad oblast on the western side of USSR. It was largely made out of small houses and villages before the start of World War II, which is when the local government began facing a serious housing issue due to rapid urbanization and industrialization. Smaller houses of the local residents were either torn down or became trapped in the middle of large block apartment buildings that grew in size and number across the entire post-war era. Due to poor leadership, a lot of the apartment blocks were very poorly constructed and often weren't even finished, leaving Krasnogorod as a poorly populated shell of a city, mostly characterized by the construction skeletons of an urban heaven that never came to be. The city also stopped spreading quite abruptly, leaving strange sights around like houses standing back-to-back with huge, unfinished apartment buildings.

Construction work took up nearly half of the job field within Krasnogorod during the early post-war period, and barely any other work function survived. People were led out of the city either to escape the war, or because the living conditions became unfathomably poor, leaving behind only the local workers, petty criminals and individuals affected by poverty who couldn't leave even if they wanted to. The food market was extremely scarce and often full of leftovers that weren't sold in the capital, and a large amount of houses left standing didn't even have proper heating installed, let alone electricity. A lot of Krasnogorod residents sought work within deadly factories within different Krylovgrad cities just to get by, but the city was barely populated by the second half of the 20th century and was largely used up by different organizations as a cheap housing situation, becoming a nesting ground to a lot of Underground bosses.

Krylovgrad was both the name of the oblast and the capital city, located in between the river Don in Russia and Ukrainian border, at the western side of USSR. It was quite a small, poor oblast that faced a lot of hardships during both world wars, located next to a large lake which also separated Krasnogorod from the other cities. Krylovgrad was an “every man for himself” type of place, especially after the economic crash the entire oblast had faced. Poverty had completely taken over, becoming one of the main breeding grounds for crime and criminal organizations to fester in.

It is supposed that Krylovgrad was the main hotspot and a place where the Underground bosses mostly operated and some suspected it was where the entire network originated from, though this was difficult to estimate due to the organization's global reach. Because the entire oblast was largely forgotten and left in ruins, it became a home to a desperate community with little resources to keep themselves afloat. Unable to leave the country due to the strict regime at the time, a large portion of the public was left stranded and became easy targets for many criminals with international connections. A lot of Krylovgrad abandoned buildings were, thus, eventually turned in faux businesses serving as either criminal hotspots or different types of unethical practices that were, in return, making money to individuals with the ability to transfer the profits outside of USSR borders.

The Underground was the name Rick gave to an unnamed organization he was introduced to during his early teens. The organization had no set structure and no true leading figure, and many would even argue they weren't an organization at all. Rather, they could be considered a networking effort slowly developed during the period between the two world wars, focused on taking advantage of the poor living conditions many citizens had been left in. Due to how unstable and unregulated many smaller regions were and how much attention was focused on the war, several individuals decided to collect a number of people in immediate need of financial help. Using their poverty and fear, they would lure them into different illegal functions under a promise of a better future.

There is no clear timeline as to how the Underground came to be initially. It's suspected that a lot of different criminal leaders gained influence during the first world war and found themselves gravitating to the poor and disadvantaged parts of the country, one of which was Krylovgrad oblast. They operated completely separately at first but found use in each other's company, soon becoming fairly interconnected and benefiting from one another monetarily. A lot of the operations became reliant on this cooperation during the World War II specifically, which is when the true networking between different sections became the core value of the Underground. The leaders often built their hotspots and offices in abandoned basements under the apartment structures, due to how well hidden and easily concealable they were from the public.

The hierarchy, although impossible to clearly define, could be somewhat observed through the monetary gain certain sections made compared to the others. Those responsible for risky missions, specifically high-ranked hitters involved with clean eliminations of reputable officials, were typically the best paid and usually had secret  connections to leading officials outside the Underground, while the street fighters and smugglers made the least amount of money, placing them at a much lower hierarchical branch. This, however, didn't mean they were treated any differently, and both relied on each other and depended on their mutual cooperation for the success of specific missions. Although there were many functions and subcategories, the main branches the Underground mostly relied on were as follows:

— STREET FIGHTERS — The lowest pay was regularly distributed through the street fighting rings, operated by so-called “trainers”; bosses that collected poor and desperate individuals around the streets, luring them into joining underground fighting shows which people could bet on and pay to watch. The money would then be distributed between the fighters and the trainers, where the winning party would often take the entire earnings of a specific fight. There were no rules between the fighters, and the last man standing usually took the win, their height being the only measurement trainers used to pick pairs. The fights were lead in the abandoned basements and were often fought, thought not exclusively, between teenage boys and young adults. Older fighters (thirty years old and above) were frequently the ones who had joined the Underground prior to World War II, as most trainers past World War II began joining efforts with a few different branches and almost never kept their fighters in the game for longer than a decade. Some street fighters were sold to other trainers for a certain price, typically if they were good enough to be transferred.

— GLADIATOR FIGHTERS — Usually a path the underperforming fighters took up, gladiator fights were introduced after the World War II ended and were fought between fighters without their full consent. Often times, trainers who were in charge of underperforming fighters would opt to “get rid of them" by slowly introducing a mixture of intoxicating substances that provoked aggression, putting them in cage rings with other similarly conditioned fighters, and letting them fight to death. These fights were often the last resort trainers took up to make any profit from these individuals, as the gladiator fights were by far the best paid branch of street fighting within the Underground.

— TRADERS — Connected to all branches of the Underground, traders were typically surgeons of various types, mostly, but not exclusively, in touch with high-risk-low-reward businesses. Particularly referring to the street fights, they would collect the deceased fighters and use any valuable parts of their bodies while discarding the rest within the sealed poolrooms where the remains were cremated in bulk. Often times, they collected bodies from any branch that needed thorough forensic cleaning and sold whatever vital parts they could use, making them one of the most profitable sections of the network.

— ASSAILANTS/APPRENTENCES — The “better” outcome of some more successful street fighters was becoming their trainers' personal apprentice. Typically, this referred to becoming their personal assailant and working in any function they were offered for a monthly pay or mission fees. This included debt collecting, guarding the offices, guarding the Underground hotspots, body guarding the trainers, hunting for escapees, or becoming involved in any field their trainers decided they would be suited for while still remaining connected to their trainers who acted as their agents. Apprentices were expected to never deny a work offer, do as they are told, be available 24/7 and stay loyal to their trainers.

— HITTERS — Coming in several “quality” choices, hitters had different payment ranks depending on their experience and expertise. There were cheaper types, often a hit-and-run type of eliminations without cleanups, that were often done by assailants of trainers who were trying to climb their way into the hitters category, as it was one of the highest earning branches. The middle choice typically included the traders being present on site to make sure there is no evidence left, and were usually done by the more skilled, trained hitters who specialized and exclusively did this type of work only. Typically, they were working in small groups (2-3 people) under the gang bosses rather than trainers. The highest paid and highest ranked hitters were those dealing with high risk eliminations involving higher status individuals with much more eyes on them. They were regularly hired by the business or political rivals of these individuals, making these branches much more involved with the “surface” world than any of the other sections. These hitters frequently came in larger structured teams, as per necessity, and included thorough strategy planning, clean up, public relations dealings, manipulation of the media… they were also highly trained individuals, often older and coming from military and law enforcement backgrounds, led by the most skilled hitters of the bunch. These hitters also scouted and recruited new members throughout other branches, often times either within the heist groups or assailants.

There were many more branches such as traffickers, weapon smugglers, money launderers, drug lords, etc. who all connected together, but the common structure consisted of differently ranked leaders who each had a social status within their own branches and a different social status within the general Underground. The main rule shared among everyone, however, was that no one, under any circumstances, is allowed to leave the organization alive if they become aware there is any networking going on. Anyone involved with eliminations and high-risk missions were also prohibited from leaving. Low ranked figures such as street fighters and drug dealers who didn't have a deeper connection to the Underground as a network were often not monitored, but anyone who had ever come in touch with any branch other than their own had to be hunted down if they happened to disappear without a notice. This wasn't a rule that was ever spoken about, but was something nearly everyone in the Underground quickly became very aware of, which is why positions such as apprentices were so popular among nearly all sections. They were usually the ones hunting for the occasional escapees, being directly reminded of their own fate if they happened to cross any boundaries. Often times, depending on the rank and years spend within the Underground, most individuals were also forbidden from knowing where certain locations were, such as the carcass pools or boss hotspots/specific upcoming mission details.

The Underground was, sadly, a highly profitable and highly predatory network that was connected to the officials in one too many ways. They were sort of a “public secret” which made them incredibly hard to expose as certain branches were often protected and overlooked by leading figures and authorities as they also had benefited from them. Although mostly focused on Eastern Europe, they operated globally, especially after the international travel became more easily accessible, making them impossible to escape from entirely, as they had eyes nearly everywhere.